![]() ![]() It is particularly important to do this to sunwall, because Arwen is terrifying. Enter then leave in order to level set them so they're much less dangerous. They're the places I've found most likely to kill my characters. Spiraling Embers can also do this, however it can only target one creature or player. This is a slight delay but the team have spoken that they need a bit more time to complete several internal tasks. Fix Range Amplification Device from Embers of Rage to work correctly on. Or, if you have 40+ cards in hand and there are 40+ targets on the board (including players), Firestorm can win out of nowhere. News is out that the Early Access for Guardians of Ember will be ready to launch by the latter half of October. The three areas where you enter and then immediately leave are very important. Add zone max level to tooltip and adjust levels for difficulty (if applicable). Lost Land of Poosh, Bearscape, and other random dungeons can be done either before or after the forest. After that I generally go:ĥ) Enter the desert then immediately leave to do dominion portĨ) Enter the Sunwall then immediately leave to do Observatory (can also go Trolls >Ritches > Observatory > Desert, but this is my usual order since desert rewards are so huge)ġ4) Enter the time portal then leave to do fight the dead guy on the world map whose name I forgetġ6) Steam Giant Palace, leave before entering the caves That's the order I do EoR in so far (a minor change to step five, but I'm putting that up front). ![]()
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